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View Full Version : COP now for Skate Canada StarSkate & AdultSkate National Competitiors


singerskates
04-16-2005, 10:44 AM
To find out what the USFSA will someday have for the rest of their skaters down the road, you might want to look at this. Right now it's in Skate Canada's Members ONLY but it will be moved to the regular site soon.

Skate Canada STARSkate
CPC Calculation Principles
2005 - 2006

PART A – BASIC PRINCIPLES OF CALCULATION

CREATIVE SKATING SKILLS – The Creative Skills score will be calculated as follows:



a) Every required step sequence has a certain base value indicated in the Scale of Value (SOV) Table.

b) Each Judge identifies for each element one of the seven grades of execution. Each grade has its own + or – numerical value also indicated in the SOV Table.

c) The panel’s grade of execution (GOE) is determined by calculating the trimmed mean of the numerical values of the grades of execution awarded by the Judges. The trimmed mean is calculated by deleting the highest and the lowest values of all judges and calculating the average of the remaining values.

d) This average will become the final grade of execution of an individual element. The panel’s GOE is rounded to two (2) decimal places.

e) The panel’s score for each element is determined by adding the trimmed mean GOE of this element to its base value.

f) A step sequence with required elements is evaluated as two separate elements, each separately being identified and given a base value and GOE.

g) The panel’s scores for all the elements are added.

h) Any additional element or elements exceeding the prescribed numbers will not be counted in the result of a participant. Only the first attempt (or allowed number of attempts) of an element will be taken into account.

i) Each Judge also marks 5 program components: Skating Skills, Technical Transitions, Performance/ Execution, Choreography and Interpretation. The Program Components scores are awarded on a scale from 0.25 to 10 with 0.25 points increments.

j) The panel’s points for each Program Component are reached by calculating the trimmed mean of the scoring Judges’ results for that Program Component. The trimmed mean is calculated in the manner described above in a).

k) The panel’s points for each Program Component are then multiplied by a factor according to the following:

Skating Skills 1.00

Technical Transitions 1.00

Performance/ Execution 1.00

Choreography 1.00

Interpretation 1.00

l) The factored results are rounded to two decimal places and added. The sum is the Program Component Score.

m) Deductions are applied for each violation as follows:

§ time violation – 1.0 for every 5 seconds lacking or in excess;

§ music violation – 1.0 for vocal music;

§ illegal element violation – 2.0 for every illegal element;

§ costume and prop violation – 1.0;

§ fall deduction: additional deduction of 0.5 will be taken for each fall in a program. An additional 0.5 deductions will be applied if the interruption due to the fall exceeds 10 seconds. For interpretation of this rule a fall is defined as the loss of control by a skater resulting in both blades leaving the ice and the skater landing immobile (even momentarily).

singerskates
04-16-2005, 10:44 AM
INTERPRETIVE PROGRAMS – The Interpretive program scores will be calculated as follows:



a) Each Judge also marks 5 program components: Skating Skills, Technical Transitions, Performance/ Execution, Choreography and Interpretation. The Program Components scores are awarded on a scale from 0.25 to 10 with 0.25 points increments.

b) The panel’s points for each Program Component are reached by calculating the trimmed mean of the scoring Judges’ results for that Program Component. The trimmed mean is calculated by deleting the highest and the lowest values of all judges and calculating the average of the remaining values.

c) The panel’s points for each Program Component are then multiplied by a factor according to the following:

Skating Skills 2.00

Technical Transitions 2.00

Performance/ Execution 3.00

Choreography 3.00

Interpretation 3.00

d) The factored results are rounded to two decimal places and added. The sum is the Program Component Score.

e) Deductions are applied for each violation as follows:

§ time violation – 1.0 for every 5 seconds lacking or in excess;

§ music violation – 1.0 for vocal music;

§ illegal element violation – 2.0 for every illegal element;

§ costume and prop violation – 1.0;

§ fall deduction: additional deduction of 0.5 will be taken for each fall in a program. An additional 0.5 deductions will be applied if the interruption due to the fall exceeds 10 seconds. For interpretation of this rule a fall is defined as the loss of control by a skater resulting in both blades leaving the ice and the skater landing immobile (even momentarily).



FREE SKATING PROGRAMS – Free skate program scores will be calculated as follows:



a) Every element has a certain base value indicated in the Scale of Value (SOV) Table.

b) Each Judge identifies for each element one of the seven grades of execution. Each grade has its own + or – numerical value also indicated in the SOV Table.

c) The panel’s grade of execution (GOE) is determined by calculating the trimmed mean of the numerical values of the grades of execution awarded by the Judges.

d) The trimmed mean is calculated by deleting the highest and the lowest values of all scoring judges and calculating the average of the remaining values.

e) This average will become the final grade of execution of an individual element. The panel’s GOE is rounded to two (2) decimal places.

f) The panel’s score for each element is determined by adding the trimmed mean GOE of this element to its base value.

g) Jump combinations are evaluated as one unit by adding the base values of the jumps included and applying the GOE with the numerical value of the most difficult jump.

h) Jump sequences are evaluated as one unit by adding the base values of the two highest value jumps, multiplying the result by 0.8 and after that applying the GOE with the numerical value of the most difficult jump.

i) The panel’s scores for all the elements are added.

j) Any additional element or elements exceeding the prescribed numbers will not be counted in the result of a participant. Only the first attempt (or allowed number of attempts) of an element will be taken into account.

k) Each Judge also marks the Program Components on a scale from 0.25 to 10 with 0.25 points increments.

l) The panel’s points for each Program Component are reached by calculating the trimmed mean of the scoring Judges’ results for that Program Component. The trimmed mean is calculated in the manner described above in d).

m) The panel’s points for each Program Component are then multiplied by a factor according to the following:

Skating Skills 1.00

Technical Transitions 0.75

Performance/ Execution 1.00

Choreography 0.50

Interpretation 0.75

n) The factored results are rounded to two decimal places and added. The sum is the Program Component Score.

f) Deductions are applied for each violation as follows:

§ time violation – 1.0 for every 5 seconds lacking or in excess;

§ music violation – 1.0 for vocal music;

§ illegal element violation – 2.0 for every illegal element;

§ costume and prop violation – 1.0;

§ fall deduction: additional deduction of 0.5 will be taken for each fall in a program. An additional 0.5 deductions will be applied if the interruption due to the fall exceeds 10 seconds. For interpretation of this rule a fall is defined as the loss of control by a skater resulting in both blades leaving the ice and the skater landing immobile (even momentarily).





COMPULSORY DANCE – Compulsory Dance scores will be calculated as follows:



a) Every “section” of a Compulsory Dance and required element of Original and Free Dance has a certain base value indicated in the Scale of Value (SOV) chart.

b) Each Judge identifies for each section/element one of the seven Grades of Execution (GOE). Each grade has its own + or – numerical value also indicated in the SOV chart.

c) The panel’s Grade of Execution (GOE) is determined by calculating the trimmed mean of the numerical values of the Grades of Execution awarded by the scoring Judges, either determined by a random draw or all Judges of the panel are participating in the result.

d) The trimmed mean is calculated by deleting the highest and the lowest values of all scoring judges and calculating the average of the remaining values.

e) This average will become the final Grade of Execution of an individual section/element. The panel’s GOE is rounded to two (2) decimal places.

f) Combination Lifts are evaluated as one unit by adding the base values of the two first executed types of lifts, multiplying the result by 0.7 and after that applying the GOE with the numerical value of the most difficult type of lift.

g) The panel’s score for each section/element is determined by adding the trimmed mean GOE of this element to its base value.

h) The panel’s scores for all the section/elements are added giving thus the Total Technical Score.

i) Each Judge also marks the Program Components: Skating Skills, Performance/Execution, Interpretation, and timing on a scale from 0.25 to 10 with 0.25 points increments.

j) The panel’s points for each Program Component are reached by calculating the trimmed mean of the scoring Judges results for that Program Component. The trimmed mean is calculated in the manner described above in d).

k) The panel’s points for each Program Component are then multiplied by factors which are as:

Skating Skills 0.75

Performance/ Execution 0.50

Interpretation 0.50

Timing 0.75

l) The factored results are rounded to two decimal places and added. The sum is the Program Component Score.

m) Deductions are applied for each violation as follows:

§ time violation – 1.0 for every 5 seconds lacking or in access;

§ extra elements – 1.0 per violation;

§ illegal element/movement violation -2.0 per violation;

§ costume and prop violation – 1.0;

§ interruption in excess of 5 seconds 1.0 for each missing 5 seconds of the program

§ fall deduction: additional deduction of 0.5 will be taken for each fall of each partner (i.e., both partners fall = 1.0 deduction) in a program. An additional 0.5 deductions will be applied if the interruption due to the fall exceeds 5 seconds. For interpretation of this rule a fall is defined as the loss of control by a skater resulting in both blades leaving the ice and the skater landing immobile (even momentarily).

singerskates
04-16-2005, 10:45 AM
CREATIVE DANCE – Creative Dance score will be calculated as follows:



a) Every required step sequence has a certain base value indicated in the Scale of Value (SOV) Table.

b) Each Judge identifies for each element one of the seven grades of execution. Each grade has its own + or – numerical value also indicated in the SOV Table.

c) The panel’s grade of execution (GOE) is determined by calculating the trimmed mean of the numerical values of the grades of execution awarded by the Judges. The trimmed mean is calculated by deleting the highest and the lowest values of all judges and calculating the average of the remaining values.

d) This average will become the final grade of execution of an individual element. The panel’s GOE is rounded to two (2) decimal places.

e) The panel’s score for each element is determined by adding the trimmed mean GOE of this element to its base value.

f) A step sequence with required elements is evaluated as two separate elements, each separately being identified and given a base value and GOE.

g) The panel’s scores for all the elements are added.

h) Any additional element or elements exceeding the prescribed numbers will not be counted in the result of a participant. Only the first attempt (or allowed number of attempts) of an element will be taken into account.

i) Each Judge also marks 5 program components: Skating Skills, Technical Transitions, Performance/ Execution, Choreography and Interpretation. The Program Components scores are awarded on a scale from 0.25 to 10 with 0.25 points increments.

j) The panel’s points for each Program Component are reached by calculating the trimmed mean of the scoring Judges’ results for that Program Component. The trimmed mean is calculated in the manner described above in a).

k) The panel’s points for each Program Component are then multiplied by a factor according to the following:

Skating Skills 1.00

Technical Transitions 1.00

Performance/ Execution 1.00

Choreography 1.00

Interpretation 1.00

l) The factored results are rounded to two decimal places and added. The sum is the Program Component Score.

m) Deductions are applied for each violation as follows:

§ time violation – 1.0 for every 5 seconds lacking or in access;

§ extra elements – 1.0 per violation;

§ illegal element/movement violation -2.0 per violation;

§ costume and prop violation – 1.0;

§ interruption in excess of 5 seconds 1.0 for each missing 5 seconds of the program

§ fall deduction: additional deduction of 0.5 will be taken for each fall of each partner (i.e., both partners fall = 1.0 deduction) in a program. An additional 0.5 deductions will be applied if the interruption due to the fall exceeds 5 seconds. For interpretation of this rule a fall is defined as the loss of control by a skater resulting in both blades leaving the ice and the skater landing immobile (even momentarily).







OTHER EVENTS: The CPC Basic Principles for Pairs and Skating Skills exercises (other than creative) will be approved and distributed at such time as these events will be approved to be judged using the CPC calculation system.

PART B: PROGRAM PREREQUISITES & SPECIFICATIONS

singerskates
04-16-2005, 10:46 AM
FREE SKATING PROGRAMS



Instructions for understanding the Well Balanced Program Requirements:

· Jump Elements: Jump elements include all jumps done alone, in combination and in sequence

o When counting Jump elements, a combination jump (2 jumps) counts as one jump element and a jump sequence (2 or more jumps) counts as one jump element

§ Example: Axel, 2-Toe-Loop, 2Salchow/2ToeLoop combination is 3 jump elements even though it is 4 jumps

§ Example: Lutz-mazurka-Flip sequence, Loop/Loop combination, Axel is 3 jump elements event though it is 5 jumps.

o In every program there must be a forward take-off jump (referred to as an “Axel-type” jump). This typically will be either a Waltz jump or one of the Axel jumps.

o In every case there is a maximum number of jump elements that must be included – jumps in excess of this maximum will receive no points (0.00 value).

o In every case there can be no more than two jump combinations or sequences. Combinations or sequences in excess of these two will receive no points (0.00 value).

o In every case there is a restriction on the number of jumps that can be repeated in a program. Only 3 jumps may be repeated in a program. Further, if a jump is repeated (i.e., included twice in a program) one of the jumps must be in combination or sequence.

· Spin Elements: Spin elements include any spin-like movement that has at least three rotations in total. Spin elements are categorized as spins of one position, combination spins and flying spins. In each case there are a maximum number of spins that may receive credit in any program. In addition, there is some content that is mandatory. Spins in excess of the maximum will receive no points (0.00 value).

· Step Sequences: There is no change to the interpretation of a step sequence in a free program

COMMENTS on FREE SKATING programs:



(1) The Well-Balanced Program specifications indicate the maximum number of any type of element that may be included. Any additional elements or elements exceeding the numbers prescribed above will not be counted in the result of a participant. It will be identified, but will be marked as illegal (*) and will receive zero (0.00 points). Only the first attempt (or allowed number of attempts) of such elements will be taken into account.

(2) Definition of a “Jump Element”: A “jump element” is defined as an individual jump or a jump combination or a jump sequence. With the exception of the Waltz Jump, jumps of less than or equal to ½ rotation are not counted as a jump element. Jumps intended as full rotation jumps, but with the rotation completed on the ice (i.e., cheated single jumps) shall be considered as jump elements, and are given a special base value as indicated on the STARSkate scale of value. All other jumps with less than one rotation (i.e., split jumps, stag jumps, ½ flips etc.) are considered linking moves and are assessed as part of the "Technical Transitions" score.

(3) Repeated Jumps: In any program, a jump can only be repeated if it is in combination or sequence. No jump can be included in a program more than twice. In any program, only three jumps may be repeated.

(4) Definition of “Jump Combination” - A Jump combination may consist of the same jump or another single, double or triple jump. There may be up to two jump combinations in the free program. Only two jumps will be counted in any jump combination. In a jump combination the landing foot of the first jump is the take off foot of the second. A jump-combination is scored as one unit not as individual jumps. The jump combination is counted as one (1) jump element.

(5) Definition of “Jump Sequence” - A jump sequence may consist of any number of jumps of any number of revolutions linked by hops and turns immediately following each other; there can be not more than one (1) revolution on the ice between any hop or jump, the sequence must have a constant rhythm and there can be no crossovers during the sequence. The jump sequence is counted as one (1) jump element.

(6) Minimum Rotations for Spins: The spins are not limited in the number of rotations, however an individual “spin” with less than two rotations is considered as a skating movement and not a spin. Any spin that does not achieve a minimum of two rotations in an identifiable position will be identified as a spin that does not meet requirements, and will be given 0.00 value.

(7) Clarification of a Step Sequence: A step sequence must cover at least ¾ of the ice surface in the designated pattern. The technical specialist will not identify step sequences that do not cover ¾ of the ice surface.

singerskates
04-16-2005, 10:46 AM
CREATIVE SKATING SKILLS PROGRAMS



Duration: not to exceed 2 minutes

Music Tempo: minimum 112 beats per minute

Music: Skater’s choice

§ Can be vocal

§ Can be a selection from the Skating Skills Program music

§ Music should have a rhythmic beat

§ 2 or 3 selections of music may be used



Basic guidelines to content Required Content:

§ Three step sequences are required: Straight Line, Circular, and Serpentine shape. More than one example of each shape may be included provided that the music time does not exceed 2 minutes, however only the first executed of each shape that meets the requirements will receive point value. All others will be considered in the technical transitions score.

§ May include one stop not to exceeding 5 seconds.

§ Inclusion of recognizable Skating Skills exercise components (rockers, counters, hip twists, loops, etc) will be rewarded. Changes of edge, rockers, choctaws and other such steps and turns, and multi-directional skating, etc. will be rewarded.

§ Speed should match the type of element or step. Difficulty of steps+ speed + control of execution is the most important combination of skills demonstrated.

§ Small hops, toe steps and small jumps of no more than 1/2 rotation are permitted.

§ Spins of more than 2 rotations are not permitted.

§ Excessive skating on 2 feet considered inability to skate and should be penalized.

§ Kneeling or sliding (2 knees) or supporting themselves on the ice with a hand(s) is not allowed.

§ Spirals/ Moves in the Field Sequence (circular or serpentine): Each position must be held for at least 2 seconds to be counted. There must be at least 3 different positions of at least 2 seconds in this sequence.

§ Serpentine shape must have at least 2 bold curves of not less than one half the width of the ice surface and must go from end to end.

§ Straight line shape must go from end to end in a direct manner (no bold curves along its path).

§ Circular shape can be oval or circular but must cover the width of the ice.

Clarification of a Step Sequence: A step sequence must cover at least ¾ of the ice surface in the designated pattern. The technical specialist will not identify step sequences that do not cover ¾ of the ice surface.

PART D: PROGRAM PREREQUISITES & SPECIFICATIONS



INTERPRETIVE EVENTS



Music Tempo: minimum 112 beats per minute

Music: Skater’s choice; Can be vocal, and can be of any nature


The interpretive program consists of a variety of skating moves selected for their value in enhancing the skater’s interpretation of the music rather than for their technical difficulty. Jumps may be included, but credit will not be given for their technical difficulty. Credit for jumps and spins is based solely on the chosen theme, not merely a collection of pleasing or spectacular moves assembled to entertain an audience (exhibition/show program).



Although creative movement usually has a theme as a starting point, each movement need not be part of a coherent “story line”. Movement expresses in aesthetic form the drives, desires, and reactions of alive human beings. It does not involve animals, fairies, ghosts or toys come to life, except as they might exist in the mind of the skater.



While many programs will, undoubtedly, reflect known themes from past ballet, opera, operetta or musical productions of the stage or screen, skaters should be encouraged to move beyond these to explore more original and personal concepts. Skaters choosing an unknown theme shall be rewarded. Programs might explore designs in abstract movement suggested by selected sound patterns, moods, or concepts.



Skaters must submit, prior to the competition, a brief statement of the chosen theme. It is to be no more than 70 characters in length.

singerskates
04-16-2005, 10:49 AM
To get the specific element value details you'll either have to be a Skate Canada member or wait until Skate Canada posts it under their regular not Members ONly sitte. http://www.skatecanada.ca

Hydroblade
04-16-2005, 05:05 PM
I competed at the starskate nationals about 3 weeks ago in the bronze biathilon dance event. And placed 3rd.

Now i was not very pleased with the rules for the creative dance because me and my partner went on the assumption that a creative dance is like a test level dance but with you own steps so no crossing the axis or lifts or straightline footwork.

But in the competition everyone had a different interpertation of the rules and some people had a program that looked like a free dance and some people had straight lne foot work and lifts and so on....

And no i am not trying to insult the other skaters or anything such

So I was wondering what the rules are for the creative dance and what elements you are supposed to have.

iskatealot
04-16-2005, 08:06 PM
So wait.......this means that EVERYONE Star skate included will be marked under CoP?? Interesting....hmmm good fortune for iskatealot?? And hydroblade stop beating yourself up....you 2 were great and you seem to be working on new moves already so looks like you are ready for next year already........now would you mind taking a few minutes out of your busy schedule 2moro 2 help me with my keats??? pretty please.....

jp1andOnly
04-16-2005, 10:03 PM
NO..just the triathlon and biathlon people. The rest of the starskaters will be the following year


So wait.......this means that EVERYONE Star skate included will be marked under CoP?? Interesting....hmmm good fortune for iskatealot?? And hydroblade stop beating yourself up....you 2 were great and you seem to be working on new moves already so looks like you are ready for next year already........now would you mind taking a few minutes out of your busy schedule 2moro 2 help me with my keats??? pretty please.....

singerskates
04-20-2005, 12:05 PM
I competed at the starskate nationals about 3 weeks ago in the bronze biathilon dance event. And placed 3rd.

Now i was not very pleased with the rules for the creative dance because me and my partner went on the assumption that a creative dance is like a test level dance but with you own steps so no crossing the axis or lifts or straightline footwork.

But in the competition everyone had a different interpertation of the rules and some people had a program that looked like a free dance and some people had straight lne foot work and lifts and so on....

And no i am not trying to insult the other skaters or anything such

So I was wondering what the rules are for the creative dance and what elements you are supposed to have.


I couldn't put everything up on this forum and I had to split up what I did post. To get the rest of the info on COP for your events, visit http://www.skatecanada.ca and then click on either English of French and then find the Members Login to get to the members only page. The links are on the first page in Members Only.